Last updated September 2021.
Copyright (©) 2016-2021 The Samplitude Access Project.

Samplitude Access is subject to the terms and conditions of a Freeware License. The full text of the license can be found in the file license.txt
Note: you can read about any changes made to the scripts and documentation in the:
V9.0 Change Log.
Or in the:
What's New in Samplitude Access V9.0.
Document distributed with these scripts. The scripts and accompanying documentation are offered as is with no warranty implied or otherwise.

When in Samplitude:
Press JawsKey plus H in any Window to get specific keystroke help

The Samplitude Jaws scripts have Braille support. You can read about that in the:
Braille support document
Because of the multiple changes with regard to how the MIDI Editor works in Samplitude Access, we created a document explaining how it works. You can read about all of the changes in the:

MIDI Editor Document
You may require the MIDI Editor document when working with Objects as Objects can be either audio or MIDI.

Notes ON Object Selection

Objects are the building blocks of Samplitude, and these objects can be any size. We can have 1 object on 1 track the full length of a project, or equally any number of smaller objects making up the same length, it doesn't matter, Samplitude seamlessly plays these objects and enables us to access them in order to edit, cut, copy, paste, duplicate, mute and select them etc.
The below example shows how 1 object can be cut into 3 different objects, but the playback will still be the same:
We record something (creating an object).
This object will be however long the recording is, For example, if we recorded "hello there everybody", it would be 1 object.
we could at this point, split that into 3 objects by pressing the letter T to split the object after the "hello" then press the letter T to split the object before the "there"...and again press the letter T to split the object after the "there" and before the "everybody", leaving us with 3 objects, hello, there and everybody.
Now an important thing to note, even though it no longer affects the VIP/blind user with regard to selecting objects, is that the Samplitude timeline will determine on what can and cannot be seen visually. The timeline is a visual representation of the project/recorded material...and depending on what zoom ratio is currently active, will determine how much of that timeline can be seen.
For example, if the timeline is set to show bars 1, 3, 5, 7, 9, 11 etc, and we have a 1 bar object at bar 2, it will not be visible to select, as it is hidden due to the contracted nature of the timeline. A sighted user needs to expand and contract this timeline in order to see specific objects, so they can work with them. In previous builds of the Samplitude Access scripts, this has been a requirement when selecting objects, but it is no longer the case. However if we wish to work with the beat grid off and work down to the millisecond level E.G. work in HMSMS format with an extremely low zoom level and move through the VIP Window with the arrow keys in increments of less than a second when selecting audio then zooming in the timeline is still necessary in order to perform very fine audio edits. This explanation is provided to inform you of what is actually happening, as we think it's important not to forget the core functionality and visual aspects of the program, which Samplitude Access strives to maintain throughout the scripts.
The scripts now get all object information directly from the screen just like a sighted user. Being aware of the zoom level is extremely important, even though the scripts will inform you of any selected/off screen objects.

Tips On Working With Objects

There are many keyboard commands to work with objects, but here are a few to get us started:




Press Control plus O to open the selected Object in the Object Editor, where we can:



Remember, the above-mentioned keystrokes are only a few of the commands available to us when working with objects. Please make yourself familiar with the full list of object keystrokes in the help documentation.

Selecting Objects In The Object Manager

The Object Manager is a dedicated area of Samplitude which gives us a full overview of what objects are on what specific tracks. All objects are listed below the track. The object Manager can be opened with Control plus Shift plus O. One thing that will help greatly, is if you name objects. This way, identifying what objects you want to work with will be very easy.
To do this in the VIP/Arranger Window, press Control plus N on a selected object.
In the Object Manager, press the Applications key on an object and enter on rename object.
When in the Object Manager: